AI Insights · Timothy · January 2022
Top 5 3D Realistic Games in Brazil Q4 2021
Analyzing the performance of the top 5 3D realistic games in Brazil during Q4 2021 reveals notable trends in downloads, revenue, and active users across a unified platform.
In the fourth quarter of 2021, the top 5 3D realistic games in Brazil showed diverse trends in their performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.
Free Fire from Garena International I Private Limited had an impressive end to the year. Weekly revenue peaked at around $896K in the week of December 20, while weekly downloads showed a noticeable drop from 1.7M in late September to 472K in late November, before rebounding to 708K by mid-December. Active users saw a slight decline from 23.4M in late September to 18.1M in early December, with a recovery to approximately 19.7M by the end of the year.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a steady increase in weekly revenue, peaking at $218K in the week of December 20. Downloads fluctuated but ended the year stronger, rising from 142K in late September to 112K in late December. Active users showed minor fluctuations, ending the year with approximately 1.3M users.
PUBG MOBILE by Tencent Mobile International Limited had a relatively stable revenue stream, peaking at $78K in mid-October. Weekly downloads were inconsistent, reaching a high of 183K in late November but dropping to 95K in early December. Active users remained relatively stable around the 570K mark throughout the quarter.
eFootball™ 2024 from KONAMI saw significant growth in weekly revenue, peaking at $107K in the week of December 20. Downloads increased from 57K in late September to 113K by the end of December. Active users also saw a notable rise from 4.6M in late September to over 5M by the end of December.
State of Survival: Zombie War by FunPlus International AG had a varied performance. Weekly revenue peaked at $37K in late October and December, while downloads showed a substantial increase from 9K in early October to 33K by the end of December. Active users were relatively stable but saw a spike from 92K in early December to approximately 144K by the end of the year.
The data for these top-performing games in Brazil during Q4 2021 highlights varying trends in user engagement and revenue. For more detailed insights, visit Sensor Tower.